National Repository of Grey Literature 5 records found  Search took 0.01 seconds. 
An Android OS Game
Salvet, Lukáš ; Bambušek, David (referee) ; Szőke, Igor (advisor)
This work deals with creating 2D games for devices running Android. It describes the ability to create games in this environment, especially the use of the OpenGL ES 2.0 library which I applied for implementation. In this work there are also described text rendering, Google Play Games Services for achievements and leaderboard, game testing, etc. Beta version of the game was released on Google Play.
2D plošinová hra v Unity
Fulla, Roman ; Vlnas, Michal (referee) ; Karas, Matej (advisor)
The objective of this Bachelor's thesis is to analyse in detail the history and the current state of development of 2D platformer games. To achieve this goal, various successful titles and currently in use game engines are examined. The acquired knowledge is applied in design and subsequent implementation of a short video game demo, presenting various aspects of game development. Unique mechanics serve the purpose of an innovative element. The resulting demo is presented in the form of a short video. Thus, this thesis provides a new perspective on the development of platformer games.
An Android OS Game
Salvet, Lukáš ; Bambušek, David (referee) ; Szőke, Igor (advisor)
This work deals with creating 2D games for devices running Android. It describes the ability to create games in this environment, especially the use of the OpenGL ES 2.0 library which I applied for implementation. In this work there are also described text rendering, Google Play Games Services for achievements and leaderboard, game testing, etc. Beta version of the game was released on Google Play.
Game Engine for 2D Games
Štanglica, Jakub ; Kajan, Rudolf (referee) ; Zachariáš, Michal (advisor)
This bachelor's thesis deals with development of 2D game engine for Windows Phone 7. In the first part of this thesis is introduced the Microsoft XNA framework, which was used for engine development, and Windows Phone 7 platform and some development specifics that goes with it. Also term game engine is briefly described. Other parts describe design and implementation of engine and its parts in more detail and finally development of demonstration application, simple 2D game, which should prove usability of engine.
Platform Unity 5 – its properties and usage for development of 2D computer game
Maťha, Luboš ; Pecinovský, Rudolf (advisor) ; Vondráček, Martin (referee)
The purpose of this bachelor thesis is to focus on tools for game development support. This study is divided into two parts. The first part describes situation on the market with game engines, concretely it focuses on the analysis and description of the mentioned market. The subject of the second part is one concrete game engine, Unity. In this part its development environment is described and as well its GUI, basic components and functionalities. After this the functionalities are being demonstrated by the development of a simple 2D platform game. Results of this study are objective view on the situation on the market with game engines, the description of the Unity environment and the description of 2D game development with the 2D game itself.

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